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AUTHORYEARTITLEVENUECITE
Korkeila, H., & Hamari, J.2018The Relationship Between Player’s Gaming Orientation and Avatar’s Capital: a Study in Final Fantasy XIVProceedings of the 51st Annual Hawaii International Conference on System Sciences (HICSS)-
Macey, J., & Hamari, J.2018Investigating relationships between video gaming, spectating esports, and gambling.Computers in Human BehaviorResearch Gate
Jankowski, J., Goode, S., & Hamari, J.2018A gradual approach for maximising user conversion without compromising experience with high visual intensity website elements.Internet Research-
Hamari, J., Hassan, L., & Dias, A. 2018Gamification, quantified-self or social networking? Matching users’ goals with motivational technology.User Modelling and User-Adapted InteractionResearch Gate
Morschheuser, B., Hassan, L., Werder, K., & Hamari, J. 2018How to design gamification? A method for engineering gamified software Information & software technologyResearch Gate
Hilvert-Bruce, Z., Neill, J. T., Sjöblom, M., & Hamari, J.2018Social motivations of live-streaming viewer engagement on Twitch.Computers in Human BehaviorResearch Gate
Sjöblom, M., & Hamari, J.2017Why do people watch others play video games? An empirical study on the motivations of twitch users.Computers in Human BehaviorResearch Gate
Hamari, J., & Sjöblom, M.2017What is eSports and why do people watch it?Internet researchResearch Gate
Hamari, J., Alha, K., Järvelä, S., Kivikangas J. M., Koivisto, J, & Paavilainen, J.2017Why do players buy in-game content? An empirical study on concrete purchase motivations.Computers in Human BehaviorResearch Gate
Hamari, J., Hanner, N., & Koivisto, J. 2017Service quality explains why people use freemium services but not if they go premium: An empirical study in free-to-play games.International Journal of Information ManagementResearch Gate
Hamari, J., & Keronen, L.2017Why do people buy virtual goods: A Meta-analysis. Computers in Human BehaviorResearch Gate
Hamari, J., & Keronen, L.2017Why do people play games? A Meta-Analysis. International Journal of Information ManagementResearch Gate
Sjöblom, M., Törhönen, M., Hamari, J., & Macey, J. 2017Content structure is king: An empirical study on gratifications, game genres and content type on Twitch.Computers in Human BehaviorResearch Gate
Huotari, K., & Hamari, J. 2017A definition for gamification: Anchoring gamification in the service marketing literature.Electronic MarketsResearch Gate
Hamari, J.2017Do badges increase user activity? A field experiment on effects of gamification.Computers in Human BehaviorResearch Gate
Vesa, M., Hamari, J., Harviainen, J. T., & Warmelink, H.2017Computer Games and Organization Studies.Organization StudiesResearch Gate
Morschheuser, B., Hamari, J., Koivisto, J., & Maedche, A. 2017Gamified Crowdsourcing: Conceptualization, literature review, and future Agenda.International Journal of Human-Computer StudiesResearch Gate
Morschheuser, B., Riar, M., Hamari, J., & Maedche, A. 2017How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game.Computers in Human BehaviorResearch Gate
Hamari, J., Sjöklint, M., & Ukkonen, A.2016The sharing economy: Why people participate in collaborative consumption.Journal of the Association for Information Science and TechnologyResearch Gate
Hamari, J., Shernoff, D. J., Rowe, E., Coller. B., Asbell-Clarke, J., & Edwards, T. 2016Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning.Computers in Human BehaviorResearch Gate
Jankowski, J., Bródka, P., & Hamari, J.2016A picture is worth a thousand words: an empirical study on the influence of content visibility on diffusion processes within a virtual world.Behaviour & Information TechnologyResearch Gate
Hamari, J., & Koivisto, J.2015Working out for likes”: An empirical study on social influence in exercise gamification.Computers in Human BehaviorResearch Gate
Hamari, J.2015Why do people buy virtual goods? Attitude towards virtual good purchases versus game enjoyment. International Journal of Information ManagementResearch Gate
Harviainen, J. T., & Hamari, J.2015Seek, share, or withhold: Information trading in MMORPGs.Journal of DocumentationEmerald
Hamari, J., & Koivisto, J.2015Why do people use gamification services?International Journal of Information ManagementResearch Gate
Hamari, J., & Tuunanen, J.2014Player types: A meta-synthesis.Transactions of the Digital Games Research AssociationResearch Gate
Oulasvirta, A., Suomalainen, T., Hamari, J., Lampinen, A., & Karvonen, K.2014Transparency of intentions decreases privacy concerns in ubiquitous surveillance. Cyberpsychology, Behavior, and Social NetworkingResearch Gate
Hamari, J., & Koivisto, J.2014Measuring flow in gamification: Dispositional Flow Scale-2.Computers in Human BehaviorResearch Gate
Koivisto, J., & Hamari, J.2014Demographic differences in perceived benefits from gamification.Computers in Human BehaviorResearch Gate
Hamari, J.2013 Transforming Homo Economicus into Homo Ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service.Electronic Commerce Research and ApplicationsPDF
Paavilainen, J., Hamari, J., Stenros, J., & Kinnunen, J.2013Social Network Games: Players’ Perspectives.Simulation & GamingResearch Gate
Hamari, J., & Lehdonvirta, V.2010Game design as marketing: How game mechanics create demand for virtual goods.International Journal of Business Science & Applied ManagementPDF