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AUTHORYEARTITLEREF INFOPUBLICATION TYPETOPICCITE
Jankowski, J., Hamari, J., & Watrobski, J.2019A gradual approach for maximising user conversion without compromising experience with high visual intensity website elements.Internet ResearchJournalGamification
Hamari, J., Hassan, L., & Dias, A.2018Gamification, quantified-self or social networking? Matching users’ goals with motivational technology. User Modeling and User-Adapted Interaction, 28(1), 35-74.JournalGamificationResearch Gate
Hamari, J., Malik, A., Koski, J., & Johri, A.2018Uses and gratifications in Pokémon Go: Why do people play mobile location-based augmented reality games?International Journal of Human-Computer Interaction.JournalVR/AR/MR
Hilvert-Bruce, Z., Neill, J. T., Sjöblom, M., & Hamari, J.2018Social motivations of live-streaming viewer engagement on Twitch.Computers in Human Behavior, 84, 58-67.JournalStreamingResearch Gate
Korkeila, H., & Hamari, J.2018The Relationship Between Player’s Gaming Orientation and Avatar’s Capital: a Study in Final Fantasy XIVProceedings of the 51st Annual Hawaii International Conference on System Sciences (HICSS), Hawaii, USA, January 3-6, 2018.ConferencePlayers
Macey, J., & Hamari, J.2018Esports, skins and loot boxes: Participants, practices, and problematic behaviour associated with new forms of gambling.New Media and Society.JournaleSports
Macey, J., & Hamari, J.2018Investigating relationships between video gaming, spectating esports, and gambling.Computers in Human Behavior, 80, 344-353.JournaleSportsResearch Gate
Morschheuser, M., & Hamari, J.2018The gamification of work: Lessons from crowdsourcing.Journal of Management Inquiry.JournalGamification-
Morschheuser, B., Hassan, L., Werder, K., & Hamari, J.2018How to design gamification? A method for engineering gamified software.Information & software technology, 95, 219-237.JournalGamificationResearch Gate
Parvinen, P., Hamari, J., & Pöyry, E.2018Introduction to the Minitrack on Mixed, Augmented and Virtual Reality.Proceedings of the 51st Annual Hawaii International Conference on System Sciences (HICSS), Hawaii, USA, January 3-6, 2018.ConferenceVR/AR/MR
Sjöblom, M., Hassan, L., Macey, J., Törhönen, M., & Hamari, J.2018Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events?Proceedings of the 9th International Conference on Social Media & Society, Copenhagen, Denmark, July 18-20, 2018. ACM, New York, USA.ConferenceeSports
Warmelink, H., Koivisto, J., Mayer, I., Vesa, M., & Hamari, J.2018Gamification of the work floor: A literature review of gamifying production and logistics operations.Proceedings of the 51st Annual Hawaii International Conference on System Sciences (HICSS), Hawaii, USA, January 3-6, 2018.ConferenceGamification
Hamari, J.2017Do badges increase user activity? A field experiment on effects of gamification.Computers in Human Behavior, 71, 469-478.JournalGamificationResearch Gate
Hamari, J., Alha, K., Järvelä, S., Kivikangas J. M., Koivisto, J, & Paavilainen, J.2017Why do players buy in-game content? An empirical study on concrete purchase motivations.Computers in Human Behavior, 68, 538-546.JournalGame businessResearch Gate
Hamari, J., Hanner, N., & Koivisto, J.2017Service quality explains why people use freemium services but not if they go premium: An empirical study in free-to-play games.International Journal of Information Management, 37(1), 1449-1459.JournalGame businessResearch Gate
Hamari, J., & Keronen, L.2017Why do people buy virtual goods: A Meta-analysis.Computers in Human Behavior, 71, 59-69.JournalGame businessResearch Gate
Hamari, J., & Keronen, L.2017Why do people play games? A Meta-Analysis.Why do people play games? A Meta-Analysis.International Journal of Information Management, 37(3), 125-141.JournalGame businessResearch Gate
Hamari, J., & Sjöblom, M.2017What is eSports and why do people watch it?Internet research, 27(2).JournaleSportsResearch Gate
Huotari, K., & Hamari, J.2017A definition for gamification: Anchoring gamification in the service marketing literature.Electronic Markets, 27(1), 21-31.JournalGamificationResearch Gate
Matallaoui, A., Koivisto, J., Hamari, J., & Zarnekow, R.2017How effective is “exergamification”? A systematic review on the effectiveness of gamification features in exergames.Proceedings of the 50th Annual Hawaii International Conference on System Sciences (HICSS), Hawaii, USA, January 4-7, 2017.ConferenceGamification
Morschheuser, B., Hamari, J., Koivisto, J., & Maedche, A.2017Gamified Crowdsourcing: Conceptualization, literature review, and future Agenda.International Journal of Human-Computer Studies, 106, 26-43.JournalGamificationResearch Gate
Morschheuser, B., Riar, M., Hamari, J., & Maedche, A.2017How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game.Computers in Human Behavior, 77, 169-183.JournalGamificationResearch Gate
Morschheuser, B., Werder, K., Hamari, J., & Abe, J.2017How to gamify? Development of a method for gamification.Proceedings of the 50th Annual Hawaii International Conference on System Sciences (HICSS), Hawaii, USA, January 4-7, 2017.ConferenceGamification
Parvinen, P., Kaptein, M., Pöyry, E., & Hamari, J.2017Introduction to Customer Analytics and Data-Led Omnichannel Commerce Minitrack.Proceedings of the 50th Annual Hawaii International Conference on System Sciences (HICSS), Hawaii, USA, January 4-7, 2017.ConferenceOnline economy
Pöyry, E., Hietaniemi, N., Parvinen, P., Hamari, J., & Kaptein, M.2017Personalized Product Recommendations: Evidence from the Field.Proceedings of the 50th Annual Hawaii International Conference on System Sciences (HICSS), Hawaii, USA, January 4-7, 2017ConferenceOnline economy
Sjöblom, M., & Hamari, J.2017Why do people watch others play video games? An empirical study on the motivations of twitch users.Computers in Human Behavior, 75, 985-996.JournalStreamingResearch Gate
Sjöblom, M., Törhönen, M., Hamari, J., & Macey, J.2017Content structure is king: An empirical study on gratifications, game genres and content type on Twitch.Computers in Human Behavior, 73, 161–171.JournalStreamingResearch Gate
Vesa, M., Hamari, J., Harviainen, J. T., & Warmelink, H.2017Computer Games and Organization Studies.Organization Studies, 38(2), 273-284.JournalGamificationResearch Gate
Alha, K., Koskinen, E., Paavilainen, J., & Hamari, J.2016Critical Acclaim and Commercial Success in Mobile Free-to-Play Games.Proceedings of DiGRA FDG Conference, Dundee, Scotland, 1-6 August, 2016.ConferenceGame business
Hamari, J., & Keronen, L.2016Why do people buy virtual goods? A literature review.Proceedings of the 49th Annual Hawaii International Conference on System Sciences (HICSS), Hawaii, USA, January 5-8, 2016.ConferenceGame business
Hamari, J., & Parvinen, P.2016Introduction to gamification: Motivations, effects and analytics minitrack.Proceedings of the 49th Annual Hawaii International Conference on System Sciences (HICSS), Hawaii, USA, January 5-8, 2016.ConferenceGamification
Hamari, J., Shernoff, D. J., Rowe, E., Coller. B., Asbell-Clarke, J., & Edwards, T.2016Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning.Computers in Human Behavior, 54, 170-179.JournalGamificationResearch Gate
Hamari, J., Sjöklint, M., & Ukkonen, A.2016The sharing economy: Why people participate in collaborative consumption.Journal of the Association for Information Science and Technology, 67(9), 2047-2059.JournalOnline economyResearch Gate
Jankowski, J., Bródka, P., & Hamari, J.2016A picture is worth a thousand words: an empirical study on the influence of content visibility on diffusion processes within a virtual world.Behaviour & Information Technology, 35(11), 926-945.JournalOnline economyResearch Gate
Morschheuser, B., Hamari, J., & Koivisto, J.2016Gamification in crowdsourcing: A review.Proceedings of the 49th Annual Hawaii International Conference on System Sciences (HICSS), Hawaii, USA, January 5-8, 2016.ConferenceGamification
Hamari, J.2015Why do people buy virtual goods? Attitude towards virtual good purchases versus game enjoyment.International Journal of Information Management, 35(3), 299-308.JournalGame businessResearch Gate
Hamari, J., Huotari, K., & Tolvanen, J.2015Gamification and economics.S. P. Walz & S. Deterding (Eds.), The Gameful World: Approaches, Issues, Applications (pp. 139-161). Cambridge, MA: MIT Press.Book ChapterGamification
Hamari, J., Keronen, L., & Alha, K.2015Why do people play games? A review of studies on adoption and use.Proceedings of the 48th Annual Hawaii International Conference on System Sciences (HICSS), Hawaii, USA, January 5-8, 2015.ConferenceGame business
Hamari, J., & Koivisto, J.2015Why do people use gamification services?International Journal of Information Management, 35(4), 419-431.JournalGamificationResearch Gate
Hamari, J., & Koivisto, J.2015“Working out for likes”: An empirical study on social influence in exercise gamification.Computers in Human Behavior 50, 333-347.JournalGamificationResearch Gate
Hamari, J., & Nousiainen, T.2015Why do teachers use game-based learning technologies? The role of Individual and Institutional ICT readiness.Proceedings of the 48th Annual Hawaii International Conference on System Sciences (HICSS), Hawaii, USA, January 5-8, 2015.ConferenceGamification
Hamari, J., Shernoff, D. J., Rowe E., Coller, B. D., Asbell-Clarke J., & Edwards, T.2015How being in flow affects engagement, immersion, and learning: An empirical study in game-based learning environments.Annual Meeting of The American Educational Research Association, Chicago, IL, USA.ConferenceGamification
Harviainen, J. T., & Hamari, J.2015Seek, share, or withhold: Information trading in MMORPGs.Journal of Documentation, 71(6), 1119-1134.JournalGame businessEmerald
Alha, K., Koskinen, E., Paavilainen, J., Hamari, J., & Kinnunen, J.2014Free-to-Play games: Professionals’ perspectives.Proceedings of Nordic Digra 2014, Gotland, Sweden, May 29, 2014.ConferenceGame business
Hamari, J., Koivisto, J., & Sarsa, H.2014Does gamification work? – A literature review of empirical studies on gamification.Proceedings of the 47th Annual Hawaii International Conference on System Sciences, Hawaii, USA, January 6-9, 2014.ConferenceGamification
Hamari, J., & Koivisto, J.2014Measuring flow in gamification: Dispositional Flow Scale-2.Computers in Human Behavior, 40, 133-143.JournalGamificationResearch Gate
Hamari, J., & Tuunanen, J.2014Player types: A meta-synthesis.Transactions of the Digital Games Research Association, 1(2), 29-53.JournalPlayersResearch Gate
Koivisto, J., & Hamari, J.2014Demographic differences in perceived benefits from gamification.Computers in Human Behavior, 35, 179-188.JournalGamificationResearch Gate
Oulasvirta, A., Suomalainen, T., Hamari, J., Lampinen, A., & Karvonen, K.2014Transparency of intentions decreases privacy concerns in ubiquitous surveillance.Cyberpsychology, Behavior, and Social Networking, 17(10), 633-638.JournalPrivacyResearch Gate
Shernoff, D. J., Hamari, J., & Rowe, E.2014Measuring flow in educational games & gamified learning environments.Proceedings of EDMedia World Conference on Educational Media and Technology, Tampere, Finland, June 23-26, 2014.ConferenceGamification
Hamari, J.2013Transforming Homo Economicus into Homo Ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service.Electronic Commerce Research and Applications, 12(4), 236-245.JournalGamificationPDF
Hamari, J., & Koivisto, J.2013Social motivations to use gamification: an empirical study of gamifying exercise.Proceedings of the 21st European Conference on Information Systems, Utrecht, Netherlands, June 5–8, 2013.ConferenceGamification
Paavilainen, J., Hamari, J., Stenros, J., & Kinnunen, J.2013Social Network Games: Players’ Perspectives.Simulation & Gaming, 44(6), 794-820.JournalGame businessResearch Gate
Huotari, K., & Hamari, J.2012Defining gamification - A service marketing perspective.Proceedings of The 16th International Academic Mindtrek Conference, Tampere, Finland, October 3-5, 2012.ConferenceGamification
Tuunanen, J., & Hamari, J.2012Meta-synthesis of player typologies.Proceedings of Nordic Digra 2012 Conference: Local and Global - Games in Culture and Society, Tampere, Finland, June 6-8, 2012.ConferencePlayers
Hamari, J.2011Perspectives from behavioral economics to analyzing game design patterns: loss aversion in social games.Proceedings of CHI’2011 (Social games workshop), Vancouver, Canada, May 7-12, 2011. Social games workshop.ConferenceGamification
Hamari, J., & Eranti, V.2011Framework for designing and evaluating game achievements.Proceedings of Digra 2011 Conference: Think Design Play, Hilversum, Netherlands, September 14-17, 2011.ConferenceGamification
Huotari, K., & Hamari, J.2011“Gamification” from the perspective of service marketing.Proceedings of CHI’2011 (Gamification workshop), Vancouver, Canada, May 7-12, 2011.ConferenceGamification
Hamari, J., & Lehdonvirta, V.2010Game design as marketing: How game mechanics create demand for virtual goods.International Journal of Business Science & Applied Management, 5(1), 14-29.JournalGame businessPDF