NB The authors are listed in alphabetical order.
-Opromolla, A., Thibault, M. (2019) Guerrilla Memory – Street Art and Play Engraving the Memory of Martyrs in Urban Spaces, in Lexia 31-32: 457-482.
-Hassan L., Thibault M. (2019) Critical Playable Cities. In: Nijholt A. (eds) Making Smart Cities More Playable. Gaming Media and Social Effects. Springer, Singapore
-Thibault, M. (2019) “Punk Gamification” Proceedings of of the 3rd International GamiFIN Conference, CEUR-WS, pp. 58-69.
-Thibault, M. (2019) “Towards a Typology of Urban Gamification” Proceedings of HICSS 2019, pp. 1476-1485.
-Thibault, M. (2019) “Re-interpreting Cities with Play Urban Semiotics and Gamification”. In: Brooks A., Brooks E. & Sylla C. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT 2018, DLI 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 265. Springer, Cham pp: 276-285
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Sklodowska-Curie
grant agreement No 793835.