Esports Final Report

Click here to access the permanent Tampere University repository for the report. Download the report directly here: Esports Project Report During the past five years, the activity of watching others play competitive video games has seen a tremendous amount of growth. According to popular estimates, esports has...

Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction

Intrinsic motivation is commonly considered as the most productive force behind people’s behavior [10][34]. However, it is often observed that people lack intrinsic motivation towards different activities they would like to undertake. Thus, many companies, educational institutions and workplaces are competing for these people’s motivational...

ReClaim is on Facebook!

ReClaim has a rather active Facebook page, used for sharing information about the project, but also news, calls for papers and interesting reading dealing with urban play and gamification!...

ReClaim on the news: interviewed by Interface

Interface, the magazine of Tampere University of Technology (which has now merged in Tampere University), dedicated an article to two Marie Curie Individual Fellows who have recently joined the University. One of them is Mattia Thibault, the PI of ReClaim.   You can read the brief interview...

Cooperation or competition – When do people contribute more? A field experiment on gamification of crowdsourcing

Image Source During the past decade, advances in modern information and communication technologies have enabled novel forms of economic coordination of under-utilized resources be it human capital, information goods, material goods, or even funding. Perhaps the most noteworthy Internet-based developments that have made resource coordination more...

The gamification of work: Lessons from crowdsourcing

Image Source: https://www.stockvault.net/photo/176769/businessman-drawing-social-network-on-virtual-screen The increasing ubiquitous interconnectedness based on recent technological developments, such as the Internet and smartphones, has enabled new modes of economic coordination and management to become feasible, such as crowdsourcing [1] and sharing economies [3][9]. Although in the past, organizations commonly created value...