Call for Papers – Speculative Semiotics

Guest Editor: Mattia Thibault, Gamification Group, Tampere University.   FULL CFP: https://bit.ly/SpeculativeSemioticsCFP   This special issue of Linguistic Frontiers aims to explore the possible and impossible futures for communication technologies or, in other words, a Speculative Semiotics. Projects of nuclear semiotics (Sebeok 1985), focusing on how to communicate across...

Badges and other gamification elements as indicators of trustworthiness: Investigation of crowdsourcing campaigns

Several marketplaces employ different markers, symbols and indicators for vendor trustworthiness, such as star-ratings based on customer feedback, indicators of tenure of the vendor on the platform or other quality certifications accredited by external evaluators. A new surprising entry to the palette of indicators available...

How is Gamification perceived at the work-floors?

Recently, gamification has been increasingly researched and applied in many occupational environments, including those related to the production and distribution of goods around the globe. Existing research on gamification at these work-floor operations has mainly focused on its application towards enhancing employee efficiency and competence,...

Researcher / Doctoral Researcher / Postdoctoral Research Fellow (Social VR: tactility, embodiment, psychophysiology) 1-3 positions

Tampere University and Tampere University of Applied Sciences create a unique environment for multidisciplinary, inspirational and high-impact research and education. Our universities community has its competitive edges in technology, health and society www.tuni.fi/en Gamification Group (GG) at Faculty of information Technology and Communication Sciences, Tampere University (headed...