Immersive Final Report

Click here to access the permanent Tampere University repository for the report. Download the report directly here: Immersive Final Report Virtual and augmented reality technologies have moved from being regarded as esoteric technological curiosities to being increasingly considered a part of everyday life. While these technologies have...

Esports Final Report

Click here to access the permanent Tampere University repository for the report. Download the report directly here: Esports Project Report During the past five years, the activity of watching others play competitive video games has seen a tremendous amount of growth. According to popular estimates, esports has...

Design Workshops for Wearables, Body and Games

Are you a designer/developer/professional/researcher or a person working on topics related to game design and development, fashion design, interaction design, cosplay, psychophysiology and other related areas to wearables, body, and games? Join us for our interdisciplinary workshop series. Gamification Group is organizing a workshop series on...

Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction

Intrinsic motivation is commonly considered as the most productive force behind people’s behavior [10][34]. However, it is often observed that people lack intrinsic motivation towards different activities they would like to undertake. Thus, many companies, educational institutions and workplaces are competing for these people’s motivational...

ReClaim is on Facebook!

ReClaim has a rather active Facebook page, used for sharing information about the project, but also news, calls for papers and interesting reading dealing with urban play and gamification!...

ReClaim on the news: interviewed by Interface

Interface, the magazine of Tampere University of Technology (which has now merged in Tampere University), dedicated an article to two Marie Curie Individual Fellows who have recently joined the University. One of them is Mattia Thibault, the PI of ReClaim.   You can read the brief interview...

How motivational feedback increases user’s benefits and continued use: A study on gamification, quantified-self and social networking

Many of the systems, services or mobile apps we use nowadays can be thought of as motivational. Consider an exercise app like Fitocracy or a language learning app like Duolingo. The apps use features like collecting points, earning badges, performance tracking, competition, connecting with friends...

Cooperation or competition – When do people contribute more? A field experiment on gamification of crowdsourcing

Image Source During the past decade, advances in modern information and communication technologies have enabled novel forms of economic coordination of under-utilized resources be it human capital, information goods, material goods, or even funding. Perhaps the most noteworthy Internet-based developments that have made resource coordination more...