Jurassic Tampere

In December 2019 the peaceful city of Tampere, Finland, was invaded by hundreds of dinosaurs. Small, brightly coloured rubber toy dinosaurs, to be exact. This was part of Jurassic Tampere an urban toyification activity organised as part of the ReClaim project. Why bringing toys in the...

“How game features give rise to altruism and collective action? Implications for cultivating cooperation by gamification” receives ISSIP-IBM-CBA-JST-CISCO Student Paper Award for “Best Industry Studies Paper” at HICSS 53

Cooperation and altruistic action are key prosocial behaviors in our society and pivotal for a number of desirable outcomes, such as engagement in charitable work, social support, increased cohesion as well as increased productivity within teams and better organizational performance [11][17][18][27]. It seems therefore evident...

ROOK! Playful data visualization for air quality

Rook is playful data visualization device aiming at the dissemination of air quality data, developed by Gamification Group member Mattia Thibault and Artur Cordeiro, in partnership with Waag, and with the collaboration of Yuri Alexsander, Mar Escarrabill, Luis Rodil Fernandez and Jéssyca Rios (full credits...

Call for Abstracts – alt.CHI 2020 | Children in 2077: Designing children’s technologies in the age of transhumanism

Submission Deadline – December 2, 2019 Please fill this notification of interest form if you intend to send an abstract for this submission: https://forms.gle/RibTudXcf3tWSbxF7   With this call, we want to propose an opportunity to human-computer interaction (HCI) researchers from various fields to contribute with a speculative paper...

Getting Healthy by Catching Them All: A Study on the Relationship between Player Orientations and Perceived Health Benefits in an Augmented Reality Game

Augmented Reality (AR) refers to the interactive coexistence of computer generated assets within the physical reality [4]. Such coexistence creates a unique opportunity in video games scenery, especially by altering the traditional way of playing video games. One of the earliest examples of the mobile...

Call For Participants

We are looking for volunteers ( STUDENTS ONLY) to take part in a study of [shopping experience] As a participant in this study, you would be asked to spend [the gift card in the shop and fill out the computer-based survey]. Your participation is entirely voluntary...

Play, Playbour or Labour? The Relationships between Perception of Occupational Activity and Outcomes among Streamers and YouTubers

The development of digital technology and the information society has had a significant impact on our working environments and cultures. Technology has advanced our work and communication practices beyond the borders of physical location, but has also provided us with the ability to introduce work...