The Esports Research Network (ERN) is here!

Esports, or competitive video gaming, is a major global phenomenon (est. revenue at $1.1bn, audience at 495m) that has developed from the internet cafes of the 90’s into a billion dollar industry that fills some of the largest stadiums in the world; there have even...

Doctoral Researcher (Playful Smart Clothing Design or Smart Textile Development), 2 positions

Gamification Group (GG) and Intelligent Clothing Group (ICG) are together hiring two doctoral students for the following positions (Apply): 1) Playful Smart Clothing Design (mainly positioned in GG) 2) Smart Textile Development (mainly positioned in ICG) Research in both positions is related to the ”Clothing-Integrated Interface (ClothFace) and Applications”...

What is esports betting?

As with almost every aspect of daily life, the global coronavirus pandemic caused massive disruption to the professional sporting calendar; it is only within the last few days and weeks that competitive play has begun to return, albeit in fits and starts. The suspension of...

Introducing VISQUAL: Scale for measuring visual qualities of graphical user interface elements

Interface aesthetics in our everyday devices have quickly started to garner attention as the means to positively affect usability and satisfaction. Moreover, interfaces that adapt to personal needs are increasingly common, which offers multiple options for different preferences considering layout flexibility and design. Perceptions of appealing...