How motivational feedback increases user’s benefits and continued use: A study on gamification, quantified-self and social networking

Many of the systems, services or mobile apps we use nowadays can be thought of as motivational. Consider an exercise app like Fitocracy or a language learning app like Duolingo. The apps use features like collecting points, earning badges, performance tracking, competition, connecting with friends...

The gamification of work: Lessons from crowdsourcing

Image Source: https://www.stockvault.net/photo/176769/businessman-drawing-social-network-on-virtual-screen The increasing ubiquitous interconnectedness based on recent technological developments, such as the Internet and smartphones, has enabled new modes of economic coordination and management to become feasible, such as crowdsourcing [1] and sharing economies [3][9]. Although in the past, organizations commonly created value...

Social motivations of live-streaming viewer engagement on Twitch

Image Source: https://screenrant.com/twitch-streaming-service-down-outage/ Live-streaming is an interactive form of internet-based multi- media entertainment that has grown rapidly in popularity world- wide since 2011. Live-streaming has become so popular that, in some cases, there are more people watching others do activities, such as play computer games, than doing...