Cooperation or competition – When do people contribute more? A field experiment on gamification of crowdsourcing

Image Source During the past decade, advances in modern information and communication technologies have enabled novel forms of economic coordination of under-utilized resources be it human capital, information goods, material goods, or even funding. Perhaps the most noteworthy Internet-based developments that have made resource coordination more...

Uses and gratifications in Pokémon Go: Why do people play mobile location-based augmented reality games?

Image Source:https://www.criticsatlarge.ca/2016/08/fad-or-fantastic-niantics-pokemon-go.html Launched in the USA on 6 July 2016 (and currently available in over 130 countries), Pokémon Go is a free-to-play/freemium mobile game based on a Japanese transmedia franchise and built on a pre-existing mobile game platform by Niantic, Inc. During the first two months...

Gamification, quantified-self or social networking? Matching users’ goals with motivational technology

Image Source: http://www.gamification.it/tag/componenti/ Many of the systems and services we now employ in our daily life are being designed using motivational designs. Motivational designs are designs that aim to help users reach their goals via motivational enforcement. They encourage users, show them their achievement as well as nudge...