How motivational feedback increases user’s benefits and continued use: A study on gamification, quantified-self and social networking

Many of the systems, services or mobile apps we use nowadays can be thought of as motivational. Consider an exercise app like Fitocracy or a language learning app like Duolingo. The apps use features like collecting points, earning badges, performance tracking, competition, connecting with friends...

Badges increase user activity – A field experiment on the effects of gamification

Image Source:http://www.howdesign.com/resources-education/gamifying-your-website/ During recent years, the boundary between games and other systems and services has become increasingly blurred. This development can be seen to be bi-directional: On one hand, within games, users are increasingly subjected to decision making situations pertaining to outside-game concerns (especially with the...