Course Catalog 2014-2015
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Course Catalog 2014-2015

TIE-40106 Psychology of Pervasive Computing, 5 cr

Person responsible

Timo Saari

Lessons

Study type P1 P2 P3 P4 Summer Implementations Lecture times and places
Lectures
Excercises
Assignment
 14 h/per
 10 h/per

+4 h/per
+2 h/per
 30 h/per



 



 



 
TIE-40106 2014-01 Tuesday 12 - 14 , S3

Learning Outcomes

After taking the course the student can present the basic information in psychology and apply his skills in the design of technology and environment. Special focus is on pervasive computing environments. The topics to be learned are: human development, personality, information processing, communication, emotion, creativity, group-behaviour, organizational psychology, psychology of consumption and aesthetics, and designing for special groups.

Content

Content Core content Complementary knowledge Specialist knowledge
1. To learn the foundations of psychology for human-centered design purposes.     
2. To understand human characteristics and behaviour.  Interaction skills with different kinds of people. Interviewing skills.    
3. Skills to apply basic knowledge of psychology in design with special focus in pervasive computing environments.     

Prerequisite relations (Requires logging in to POP)



Correspondence of content

Course Corresponds course  Description 
TIE-40106 Psychology of Pervasive Computing, 5 cr IHTE-7106 Introduction to Human Behaviour, 5 cr  
TIE-40106 Psychology of Pervasive Computing, 5 cr IHTE-7100 Introduction to human behaviour, 5 cr  

More precise information per implementation

Implementation Description Methods of instruction Implementation
TIE-40106 2014-01 The course deals with psychology of human behavior and its design implications in pervasive computing. Areas covered are cognition, attention, emotion, personality, consumption, group behavior, communication and values. Pervasive computing as an application area is introduced and design implications are elaborated. Course consists of lectures, exercises (basic UX research) and assignments (design exercises on applying psychology to pervasive computing).        

Last modified09.06.2014