CfP (manuscript): Springer MTAP Special Issue on "The Seventh Sense: Feel, Touch, Listen, Smell - Unobtrusive Semantic Ambient No-Screen Media"

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Multimedia Tools and Applications

 

MTA Special Issue on “The Seventh Sense: Feel, Touch, Listen, Smell - Unobtrusive Semantic Ambient No-Screen Media

Artur Lugmayr, EMMi Lab., Tampere Univ. of Technology (TUT), FINLAND

Bjoern Stockleben, RBB, GERMANY

Thomas  Risse, L3S, GERMANY

Juha Kaario, Varaani Works Oy, FINLAND

Bogdan Pogorelc, Jozef Stefan Institute & Spica International d.o.o., SLOVENIA

Estefania Serral Asensio, Univ. Politecnica de Valencia, SPAIN

(edts), Multimedia Tools and Applications, Springer-Verlag, 2013

The medium is the message! And the message was literacy, media democracy and music charts. Mostly one single distinguishable media such as TV, the Web, the radio, or books transmitted the message. No in the age of ubiquitous and pervasive computing, where information flows through a plethora of distributed interlinked media – what is the message ambient media will tell us? What means semantic in this context? Which experiences will it open to us? What is content in the age of ambient media? Ambient media are embedded throughout the natural environment of the consumer – in his home, in his car, in restaurants, and on his mobile device. Predominant sample services are smart wallpapers in homes, location based services, RFID based entertainment services for children, or intelligent homes. The distribution of the medium throughout the natural environment implies a paradigm change of how to think about content. Until recently, content was identified as single entities to information – a video stream, audio stream, TV broadcast. However, in the age of ambient media, the notion of content extends from the single entity thinking towards a plethora of sensor networks, smart devices, personalized services, and media embedded in the natural environment of the user. The consumer actively participates and co-designs contextual media experience One example is e.g. location based information. Initiatives as the smart Web considering location based tagging for web-pages underline this development. This multidisciplinary special issue aims to address the challenges:

- how to select, compose, and generate ambient content?

- how to present ambient content?

- how to re-use ambient content and learning experiences?

- what are the characteristics of ambient media, its content, and technology?

- how can collaborative, participatory, or social media service better supported and extended?

- and what are ambient media in terms of story-telling, interactive, and art?

The special issue aims at a series, and at the creation of a think-tank of creative thinkers coming from technology, art, human-computer interaction, and social sciences, that are interested in glimpsing the future of semantic ambient intelligent empowered media technology.

We are aiming at multidisciplinary, highly future oriented submissions that help to develop the ‘ambient media form’ for entertainment services, such as:

•        case-studies (successful, and especially unsuccessful ones)

•        oral presentation of fresh and innovative ideas

•        artistic installations and running system prototypes

•        user-experience studies and evaluations

•        technological novelties, evaluations, and solutions

The following (and related) topics are within the scope of this special issue and shall act as examples:

  • Understanding of the semantics of ambient content and methods for adding intelligence to daily objects
  • Mobile and stationary sensor data collection and interpretation algorithms and techniques
  • Context awareness and collection and context aware composition/selection of ambient content
  • Creation and maintenance of meta-information including metadata and data management
  • Ambient and mobile social networks, user generated content, and co-creation of content and products
  • Characteristics of ambient media, its content, and technological platforms
  • Ambient content creation techniques, asset management, and programming ambient media
  • Algorithms and techniques for sensor data interpretation and semantic interpretation
  • Applications and services, including ambient games, art and leisure content in specific contexts
  • Ambient interactive storytelling, narrations, and interactive advertising
  • Personalization, user models, multimodal interaction, smart user interfaces, and universal access
  • Experience design, usability, audience research, ethnography, user studies, and interface design
  • Business models, marketing studies, media economics, and ‘x’-commerce

The special issue aims at answering the following questions:

  • What is ‘content’ and how can it be presented when it becomes ‘ubiquitous’ and ‘pervasive’?
  • How to select, compose and generate ambient content?
  • How to manage and re-use ambient content in specific application scenarios (e.g. e-learning)?
  • What is interactivity between the single consumers and consumer groups in the ambient context?
  • How can collaborative or audience participatory content be supported?
  • Which methods for experience design, prototyping, and business models exist?
  • How can sensor data be interpreted and intelligently mined?
  • How can existing media such as TV, home entertainment, cinema be extended by ambient media?

TENTATIVE CONTENTS

  • 2. Principles of Ambient Media Design- From the Perspective of Universal Design, Moyen Mustaquim, Uppsala University, Sweden 
  • 3. Unobtrusive Personalized Services in Ambient Media Environments, Estefanía Serral, ProS, Technical University of Valencia, Spain, Miriam Gil, ProS, Technical University of Valencia, Spain, Pedro Valderas, ProS, Technical University of Valencia, Spain, Vicente Pelechano, ProS, Technical University of Valencia, Spain
  • 5. Designing Unobtrusive Interfaces to Increase Naturalness of First Time Face-To-Face Interaction, Nanda Khaorapapong, Queen Mary University of London, United Kingdom, Matthew Purver, Queen Mary University of London, United Kingdom
  • 6. An Unobtrusive Semantic Health-Monitoring Medium, Bogdan Pogorelc, Jožef Stefan Institute, Ljubljana, Slovenia, Slovenia, Matjaž Gams, Jožef Stefan Institute, Ljubljana, Slovenia, Slovenia
  • 7. User identification approach based on simple gestures, Jože Guna, University of Ljubljana, Faculty of electrical engineering, Slovenia, Emilija Stojmenova, Iskratel Ltd., Slovenia, Artur Lugmayr, Tampere University of Technology, Finland, Iztok Humar, University of Ljubljana, Faculty of electrical engineering, Slovenia, Matevž Pogačnik, University of Ljubljana, Faculty of electrical engineering, Slovenia
  • 9. Vision of the Usage of Ambient Media in TV in the Year 2016, Artur Lugmayr, Tampere University of Technology, Finland, Hao Zheng, Tampere University of Technology, Finland
  • 10. EDIS - Emotion-Driven Interactive Systems, Robert J. Wierzbicki, University of Applied Sciences Mittweida, Germany, Christian Tschoeppe, University of Applied Sciences Mittweida, Germany, Tobias Ruf, Fraunhofer Institute for Integrated Circuits, Erlangen, Germany, Jens-Uwe Garbas, Fraunhofer Institute for Integrated Circuits, Erlangen, Germany
  • 11. Evaluation of Methods and Techniques for Language Based Sentiment Analysis for DAX 30 Stock Exchange – A First Concept of a “LUGO” Sentiment Indicator, Artur Lugmayr, EMMi Lab., Tampere Univ. of Technology (TUT), Finland, Gerhard Gossen, L3S Research Center, Germany

PAPER CONTENTS

The submission should include:

 - the paper following the Springer's Guidelines (http://www.springer.com/computer/information+systems/journal/11042)

 - the paper should have at least 30% more new materials

 - the article should be up to 20 pages in length

 - a document that explains the new inclusions in the paper

 - both documents in Microsoft word

 - author bibliographic sketch and picture

Although you are invited to submit the full paper, there is no automatic acceptance. The acceptance is subject to the review of the full paper.

PAPER SUBMISSION

Please submit your manuscripts for review via the Springer-Verlag editorial system. Your manuscripts must be submitted through the journals Editorial Manager system http://www.editorialmanager.com/mtap/ including your paper. Please ensure that your manuscript is marked as being for this special issue. Please select the category “SAME 2012” from the Article Type menu in Springer’s online system.

IMPORTANT DATES

  1. Notification that you accept the invitation for a journal article (strict!) - July 6th, 2012
  2. Submission deadline for manuscript (strict!) - October 31st, 2012
  3. Notification of acceptance (1st review) - January 10th, 2012
  4. First revision for special issue due - February 28th, 2012
  5. Notification of final acceptance (2nd review) - April 15th, 2012
  6. Final manuscript due - June 2012

Intended REVIEWERS (from previous reviewers)

•   Shu-Ching Chen, Florida International University, USA
•   Carmen Mac Williams , Academy of Media Arts Cologne, GERMANY
•   Heiko Schuldt , University Basel, SWITZERLAND
•    Andreas Rauber, TU Vienna, AUSTRIA
•    Mark Billinghurst, Canterbury University, NEW ZEALAND
•    Carlos Ramos, Polytechnic of Porto, PORTUGAL
•    Carsten Magerkurth, SAP Research, GERMANY
•    Ismo Rakolainen, FogScreen, FINLAND
•    Jan Nesvadba, Philips, THE NETHERLANDS
•    Gabriele Kotsis, University Linz, AUSTRIA
•    Jussi Kangasharju, Helsinki University of Technology, FINLAND
•    Pablo Cesar, Centrum voor Wiskunde en Informatica, THE NETHERLANDS
•    Zhiwen Yu, Kyoto University Yoshida-Honmachi, JAPAN
•    Tuula Leinonen, Fakegraphics, FINLAND
•    Sofia Tsekeridou, Athens Information Technology, GREECE
•    Richard Chbeir, Bourgogne University, FRANCE
•    Bjorn Landfeldt, NICTA, AUSTRALIA
•    Konstantinos Chorianopoulos, Ionian University, GREECE

 

Next Deadline: 
Wednesday, October 31, 2012